AudioMixer and Triggers
-Moved background ambience sounds into Audio Mixer- to better control and modify game sounds.(so much better now than how it was organized before) Below Example Screenshot of the mixer -Added more scenery and props around beginning scene. Ties in with one of the tasks in the game as you have to find another way to get to where you need to go -Added triggers for intractable objects to display description of object.(eventually gonna use raycast instead but this will do for now)